Lifelink | |
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Keyword Ability | |
Type | Static |
Introduced | Mirrodin(mechanic) Future Sight(keyword) |
Last Used | Evergreen |
Reminder Text | Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
Scryfall Search | |
oracle:'Lifelink' |
Does loss of life as outlined by rule 118.3 (at top) count as being dealt damage? Do triggered abilities that redirect or reduce damage effect loss of life? My second related question: You put Arcane teachings on a Blinding Angel and tap her to deal one damage to your opponent. Am I right in saying that because the damage was direct damage (not.
Lifelink is a keyword ability introduced in Future Sight. Damage dealt by a source with lifelink causes that source’s controller to gain that much life.
- 1History
History[edit | edit source]
Before it was keyworded in Future Sight, R&D used to call this ability spirit link, after the card of the same name.[1] Note, however, that that card doesn't actually have the exact lifelink ability.[2]
Future Sight hinted at a lot of things from Magic's potential future on its futureshifted cards. For lifelink, that future was the very next set released, Tenth Edition. This ability can be traced back to the card El-Hajjâj in Arabian Nights.[3]
Before the rules changes in Magic 2010, lifelink was a triggered ability, and it used the stack along with combat damage. This meant that its life gain, if caused by combat, would arrive too late to prevent the player from losing the game due to combat damage from the same combat. It is now a static ability that causes life gain at the same time as the damage that causes it. The ability is primary in white and secondary in black. White and black have very different flavor rationales for the abilities, but both use it almost every set.[4]
Knightlifelink[edit | edit source]
The silver-borderedUnsanctioned set features the variation Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
Rules[edit | edit source]
From the glossary of the Comprehensive Rules (January 24, 2020--Theros Beyond Death)
- Lifelink
- A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”
From the Comprehensive Rules (January 24, 2020--Theros Beyond Death)
- 702.15.Lifelink
- 702.15a Lifelink is a static ability.
- 702.15b Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.
- 702.15c If a permanent leaves the battlefield before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
- 702.15d The lifelink rules function no matter what zone an object with lifelink deals damage from.
- 702.15e If multiple sources with lifelink deal damage at the same time, they cause separate life gain events (see rules 119.9–10).Example: A player controls Ajani’s Pridemate, which reads “Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate,” and two creatures with lifelink. The creatures with lifelink deal combat damage simultaneously. Ajani’s Pridemate’s ability triggers twice.
- 702.15f Multiple instances of lifelink on the same object are redundant.
Rulings[edit | edit source]
- The ability causes life gain whenever a permanent with lifelink deals any damage, not just combat damage.
- All older cards with the ability 'Whenever this permanent deals damage, you gain that much life.' that received errata to change that ability to 'lifelink' have reverted to their original wording with the exception of Loxodon Warhammer, which has been printed with the word 'lifelink' in Tenth Edition and all subsequent reprintings.
- Note that the card Spirit Link does not grant the creature it enchants lifelink. The lifelink ability has the creature's controller gain life. Spirit Link has Spirit Link's controller gain life. The same is true for Vampiric Link.
Examples[edit | edit source]
Example
Caravan Hurda
Creature — Giant
1/5
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Giant
1/5
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchantments that grant just Lifelink[edit | edit source]
One creature
- Felidar Umbra
- Lifelink
Trivia[edit | edit source]
- The vigilance, lifelink, and fear keywords are the only keywords with a card of the exact name (Vigilance, Lifelink, and Fear, respectively). Flying comes close, with the card called Flight.
References[edit | edit source]
- ↑Mark Rosewater (January 24, 2005). 'A Few Words From R&D'. magicthegathering.com. Wizards of the Coast.
- ↑Wizards of the Coast (May, 2007). 'Ask Wizards - May, 2008'. magicthegathering.com. Wizards of the Coast.
- ↑Mark Rosewater (June 8, 2015). 'Evergreen Eggs & Ham'. magicthegathering.com. Wizards of the Coast.
- ↑Mark Rosewater (June 5, 2017). 'Mechanical Color Pie 2017'. magicthegathering.com. Wizards of the Coast.
External links[edit | edit source]
- A Planeswalker's Primer for Magic 2010: Lifelink (Video). Magic: The Gathering. YouTube.
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Damage is impairment or destruction that a creature, Planeswalker, or Player may suffer from a certain source.
- Damage dealt to creatures is removed from the creature at the end of each turn, unless the total damage dealt to that creature over the course of the turn equals or exceeds its toughness, which causes the creature to be destroyed and put into the graveyard unless another effect replaces this. An amount of damage larger than or equal to the toughness of a creature is called lethal damage.
- Damage dealt to a Planeswalker causes that many loyalty counters to be removed from it.
- Damage dealt to a player causes him or her to lose that much life.[1]
While most damage is caused by the combat between creatures, or creatures attacking players, there are also many cards which can deal damage directly to creatures or players. These cards are usually red, e.g. Lightning Bolt.
Rules[edit | edit source]
From the glossary of the Comprehensive Rules (January 24, 2020--Theros Beyond Death)
- Damage
- Objects can deal “damage” to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. See rule 120, “Damage.”
From the Comprehensive Rules (January 24, 2020--Theros Beyond Death)
- 120.Damage
- 120.1. Objects can deal damage to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. An object that deals damage is the source of that damage.
- 120.1a Damage can’t be dealt to an object that’s neither a creature nor a planeswalker.
- 120.2. Any object can deal damage.
- 120.2a Damage may be dealt as a result of combat. Each attacking and blocking creature deals combat damage equal to its power during the combat damage step.
- 120.2b Damage may be dealt as an effect of a spell or ability. The spell or ability will specify which object deals that damage.
- 120.3. Damage may have one or more of the following results, depending on whether the recipient of the damage is a player or permanent, the characteristics of the damage’s source, and the characteristics of the damage’s recipient (if it’s a permanent).
- 120.3a Damage dealt to a player by a source without infect causes that player to lose that much life.
- 120.3b Damage dealt to a player by a source with infect causes that source’s controller to give the player that many poison counters.
- 120.3c Damage dealt to a planeswalker causes that many loyalty counters to be removed from that planeswalker.
- 120.3d Damage dealt to a creature by a source with wither and/or infect causes that source’s controller to put that many -1/-1 counters on that creature.
- 120.3e Damage dealt to a creature by a source with neither wither nor infect causes that much damage to be marked on that creature.
- 120.3f Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.
- 120.4. Damage is processed in a three-part sequence.
- 120.4a First, damage is dealt, as modified by replacement and prevention effects that interact with damage. (See rule 614, “Replacement Effects,” and rule 615, “Prevention Effects.”) Abilities that trigger when damage is dealt trigger now and wait to be put on the stack.
- 120.4b Next, damage that’s been dealt is processed into its results, as modified by replacement effects that interact with those results (such as life loss or counters).
- 120.4c Finally, the damage event occurs.Example: A player who controls Boon Reflection, an enchantment that says “If you would gain life, you gain twice that much life instead,” attacks with a 3/3 creature with wither and lifelink. It’s blocked by a 2/2 creature, and the defending player casts a spell that prevents the next 2 damage that would be dealt to the blocking creature. The damage event starts out as [3 damage is dealt to the 2/2 creature, 2 damage is dealt to the 3/3 creature]. The prevention effect is applied, so the damage event becomes [1 damage is dealt to the 2/2 creature, 2 damage is dealt to the 3/3 creature]. That’s processed into its results, so the damage event is now [one -1/-1 counter is put on the 2/2 creature, the active player gains 1 life, 2 damage is marked on the 3/3 creature]. Boon Reflection’s effect is applied, so the damage event becomes [one -1/-1 counter is put on the 2/2 creature, the active player gains 2 life, 2 damage is marked on the 3/3 creature]. Then the damage event occurs.Example: The defending player controls a creature and Worship, an enchantment that says “If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.” That player is at 2 life, and is being attacked by two unblocked 5/5 creatures. The player casts Awe Strike, which says “The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way,” targeting one of the attackers. The damage event starts out as [10 damage is dealt to the defending player]. Awe Strike’s effect is applied, so the damage event becomes [5 damage is dealt to the defending player, the defending player gains 5 life]. That’s processed into its results, so the damage event is now [the defending player loses 5 life, the defending player gains 5 life]. Worship’s effect sees that the damage event would not reduce the player’s life total to less than 1, so Worship’s effect is not applied. Then the damage event occurs.
- 120.5. Damage dealt to a creature or planeswalker doesn’t destroy it. Likewise, the source of that damage doesn’t destroy it. Rather, state-based actions may destroy a creature or planeswalker, or otherwise put it into its owner’s graveyard, due to the results of the damage dealt to that permanent. See rule 704.Example: A player casts Lightning Bolt, an instant that says “Lightning Bolt deals 3 damage to any target,” targeting a 2/2 creature. After Lightning Bolt deals 3 damage to that creature, the creature is destroyed as a state-based action. Neither Lightning Bolt nor the damage dealt by Lightning Bolt destroyed that creature.
- 120.6. Damage marked on a creature remains until the cleanup step, even if that permanent stops being a creature. If the total damage marked on a creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All damage marked on a permanent is removed when it regenerates (see rule 701.14, “Regenerate”) and during the cleanup step (see rule 514.2).
- 120.7. The source of damage is the object that dealt it. If an effect requires a player to choose a source of damage, they may choose a permanent; a spell on the stack (including a permanent spell); any object referred to by an object on the stack, by a prevention or replacement effect that’s waiting to apply, or by a delayed triggered ability that’s waiting to trigger (even if that object is no longer in the zone it used to be in); or a face-up object in the command zone. A source doesn’t need to be capable of dealing damage to be a legal choice. See rule 609.7, “Sources of Damage.”
- 120.8. If a source would deal 0 damage, it does not deal damage at all. That means abilities that trigger on damage being dealt won’t trigger. It also means that replacement effects that would increase the damage dealt by that source, or would have that source deal that damage to a different object or player, have no event to replace, so they have no effect.
- 120.1. Objects can deal damage to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. An object that deals damage is the source of that damage.
From the glossary of the Comprehensive Rules (January 24, 2020--Theros Beyond Death)
- Lethal Damage
- An amount of damage greater than or equal to a creature’s toughness. See rules 120.6, 510.1, and 704.5g.
References[edit | edit source]
- ↑Magic Arcana (January 22, 2007). 'Loss and Damage'. magicthegathering.com. Wizards of the Coast.
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Mtg Does 0 Power Deal Dmg 3
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